Rune

A Tale of Wizards and Kings
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    • Niacine
    • The Hidden Academy of Tangene
    • Jalina
    • Rune: A Tale of Wizards and Kings
    • Allegiances
    • Ruminations
    • Wizards and Kings: Sacrifice (a novella)

Rune Commentary – Page 7

April 8th, 2014 | by CC Rogers

Justin is all about duty. Rune is more of a realist.

Notice that, in addition to varying between medium shots and closeups, I vary the camera angle (such as in panel six) to add visual interest.

I omit backgrounds in some panels for the same reason, but I think I overdid it on this page and should have included the landscape in the middle row of panels.

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Rune Commentary – Page 6

April 7th, 2014 | by CC Rogers

Lots of talking on this page, but hey, look at the pretty horses! (They are Millenium Horse).

Rune and Justin are traveling light, with bedrolls and small saddlebags. They are, however, carrying all their favorite weapons. At their hips are swords from Valheigh. On their backs are swords from Tangene and their archery gear. It’s unrealistic that they would be riding with their bows strung, but they didn’t look “right” without the strings so I opted to leave them.

During initial design, I thought the extra weapons would be strapped to the horses, but I did some research and decided Rune and Justin would choose to keep the horse’s load balanced, which is easier on the horse.

They wear different outfits when they enter the castle, and there’s clearly no room for those clothes in their saddlebags. This is an example of a detail that might make it into a prose novel but which I thought was too minor to include in a comic format: they shipped most of their belongings from Tangene via a trusted courier, and it’s in secret storage in Valheigh, waiting for their arrival.

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Rune Commentary – Page 5

April 6th, 2014 | by CC Rogers

Page 5. Justin is lurking nearby to make sure Jalina doesn’t actually kill Rune – he’s sworn to protect him, after all. I love how his deadpanned line, “I’ll get the horses,” has so much unspoken “I told you so!”

Rune is painfully naive in this scene; he thinks if he loves her, of course she’ll love him.

I have to admit, Jalina (while an interesting character, in my opinion) is in this story to be the Rosaline to Rune’s Romeo. To setup for Arklomene’s curse, Rune needed to be in love already.

Notice how the camera switches between medium shots, close-ups, and extreme close-ups. This technique serves the same purpose as in film: it adds visual interest.

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Rune Commentary – Page 4

April 4th, 2014 | by CC Rogers

Page 4, Jalina’s tent. The shirtless guy hanging out with Jalina should give you the impression that Justin is probably right about her. Rune’s dialogue packs a lot of information into three sentences. We find out that Rune is royalty, that he’s the heir to the throne, that Jalina saved his life, and that he’s been hiding his identity. From Jalina’s reaction to his revelation, we expect things are not going to go well for him.

A note about pronunciation: Rune’s House is Beowald, pronounced \ˈbā-ə-ˌwȯld\  (derived from “Beowulf” and “wald,” the German word for forest). Valheigh is pronounced \val-ˈhī\ (derived from “high valley”).

Art notes… As with page one, I’m not happy with the background landscape because it’s featureless and doesn’t provide enough contrast for the characters. I also had a lot of difficulty with the lighting in panel two. Lighting is one of the most difficult aspects of 3D art, and the pwToon shader had its own challenges with respect to light sources in the scene.

Jalina is played by Amelia (morphs, textures, and hair) from the talented artist Adam Thwaites. I used the character set without any modifications because I thought Amelia was perfect for the part.

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Rune Commentary – Page 3

April 3rd, 2014 | by CC Rogers

Page three. Justin knocks Rune’s sword out of his hand, knocking him off balance so much that he falls backward.

Unfortunately, this early in the comic, the reader probably can’t get the full implication of this action. Rune and Justin are master swordsmen, so much so that they’re using real blades while practicing.

Justin is teaching Rune a lesson – that his infatuation with Jalina is putting him in danger. If he wasn’t distracted and angry, Rune would have easily blocked Justin’s blow.

Justin’s prediction foreshadows Arklomene’s curse and ties in with his later comment about how he didn’t expect Jalina to be the one wielding the blade. I call these “stitches” – two disparate points in the story that reinforce each other, making the whole work cohesive. When writing, I will frequently think of small details to add in earlier to make a stitch. That’s why I need to write something completely before posting it in installments. I certainly rewrite and make changes as I go, but I need to know where the story is going to get a satisfying amount of setup and payoff to plots, themes, and characters.

A note about the art: I never found a technique that I liked for the motion lines. I drew them in Photoshop, trying various brushes and effects. I used them sparingly for that reason, but in the first panel I wanted to convey that the sword was sweeping in a very fast arc, and a motion line seemed the best way to do that.

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Rune Commentary – Page 2

April 3rd, 2014 | by CC Rogers

Page two. I drop a few more questions in the reader’s mind: what can Rune do to prevent the war? Will Jalina return Rune’s affections, or is Justin right about her?

Rune emphasizes the word “brother” in a mocking way, clueing the reader in that they are not actually brothers (as far as they know at this point, anyway). As you can see in the prequel scene where they first meet Jalina, they are pretending to be brothers as they travel across the countryside incognito.

Some notes about the art… Rune and Justin use the same 3D model (Michael 4) and the same skin texture. It’s a common amateur mistake to use a single skin color for all the characters in a comic, but in this case it’s intentional because (as we learn later), Rune and Justin are half brothers. There’s one other character who has the same skin: their father.

When posing them, I used a combination of commercially packaged poses and hand-adjusted settings. I learned somewhere along the way that characters should have a “focus point” for their body language. (I think it was in the Paper Wings Podcast). I gave Rune and Justin different ones to help distinguish them visually. Rune’s focus point is his heart. A lot of his physical posture centers around his chest. Justin, on the other hand, has a focus point at his, er… let’s say hips, which you can see in panel two.

For fellow 3D artists who might be curious, Rune and Justin are wearing the Slicer outfit (with slight modifications). Rune’s hair is Rievel hair, which I selected because it has a fit for Millennium Kids and I knew I would be having a younger Rune in the book. Justin’s hair is Mon Chevalier hair. I used the M4 eyebrow node with trans maps that I drew myself. There was a bug in the model where the eyebrow wouldn’t follow the morphs correctly – luckily another DAZ user had developed a script that fixed it. On that note, I should say I owe a lot to the DAZ user community. They helped me learn the product, they answered questions, they suggested products that suited my needs, and they even (in some cases) made things for me (like the model for the signet ring that the Lords of Valheigh wear). I couldn’t have done this project without them.

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Rune Commentary, Page 1

April 2nd, 2014 | by CC Rogers

I’m obsessive about details. It can be both a benefit and a curse.

When I’m reading fiction, nothing “pulls me out” of the story more than a detail that fails to make sense.

For example, I was recently reading a comic about a run-away princess. A commoner notes that her hands have never seen hard labor. Later, we find out that the princess is an accomplished harpist. Have you ever played a stringed instrument? She would not have soft, pampered hands if she was a harpist!

I understand that the storyteller just wanted the commoner to suspect that the woman was a princess. I also know, from experience, that it’s incredibly difficult to concoct a fantasy world where everything is internally consistent. But I did try my best!

Now that the Rune story is complete, I’m going to have a little fun with it. I’m going to go through the Rune graphic novel again and post commentary so I can talk about all the little details in each scene. Hopefully it will be like re-watching a DVD with the director commentary audio enabled. Feel free to ask questions or give feedback to help me see areas where I could have done something better!

Since the pages changed from their original webcomic run, I’ll be posting them again here on the blog.

Let’s get started!

Page one. The goal here was to introduce the characters of Justin and Rune. Notice how they address each other by name in panel two. People don’t usually do this in real life but it’s a necessary evil in writing.

I have Justin call Rune “little brother” because it instantly gets the reader to understand their relationship – Justin is protective of Rune, although we later find out the reasons are more complicated than actually being brothers.

We also setup a question in the reader’s mind: what truth is Rune going to reveal? And to whom? Why does Justin disapprove?

It’s not a great hook, but a first page needs something to get the reader curious enough to turn the page.

Art notes… I’m not happy with the background terrain in these panels. The original opening took place in an open field, but I wanted something a little more bleak. The rocky area ended up being too featureless, though. In retrospect, I should have commissioned a digital painter to do some landscapes for me. Live and learn!

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Drunk Duck Awards 2013 – Please Vote!

July 4th, 2013 | by CC Rogers

If you have (or are willing to create) an account on the comic community site The Duck Webcomics (formerly known as Drunk Duck), please consider voting for “Rune: A Tale of Wizards and Kings” in this year’s Awards!

Please consider Rune for any or all of the following categories:

  • Best Fantasy Comic
  • 3D/Poser
  • Best Romance in a Comic
  • Best Completed Comic
  • Best Overall Story Comic

To vote, simply fill in this form. You do not need to vote in every category, but you do need an active account on The Duck.

Voting closes July 20, 2013!

Here’s the page I made for the “For Your Consideration” series, where the story arc was that the Awards needed to raise money or they were going to be cancelled:

Rune on Kindle

May 18th, 2013 | by CC Rogers

I now have an author’s page on Amazon! I made panel-view format Kindle books out of each of the four chapters of Rune: A Tale of Wizards and Kings, with bonus micro fiction in each. If you have purchased the print edition of Rune and want the new bonus shorts, message me and I’ll send them to you!

Part 1 of 4 - with a bonus short about how Rune and Jalina first met. (This short is also available on my blog).

Part 2 of 4 – with a bonus short in which Jeremy Dawson must choose his allegiance.

Part 3 of 4 – with a bonus short in which Rune grapples with his fate.

Part 4 of 4 – with a bonus short about the younger days of Rune’s father, Edgar Beowald.

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Free Comic Book Day 2013

May 3rd, 2013 | by CC Rogers

May 4, 2013 is Free Comic Book Day - visit participating comic shops and show comics some love!

You can also celebrate FCBD by downloading the complete graphic novel Rune: A Tale of Wizards and Kings and sharing it with a friend!

Swords! Magic! Love! Revenge! Download the free PDF today!

Download the PDF

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Richard Caldwell’s Review of “Rune: A Tale of Wizards and Kings”

March 12th, 2013 | by CC Rogers

“Rune is an involved work of fiction, of finding the strength to cross generational divides and of the inherent need of finding oneself in the thick of it all and of discerning true love before it’s too late.” - Richard Caldwell

Read Richard Caldwell’s insightful and eloquent review in its entirety on The Lottery Party website!

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How Rune and Jalina Met

January 22nd, 2013 | by CC Rogers

It’s always difficult to decide where to begin a story. For Rune: A Tale of Wizards and Kings, I decided to start with Jalina kicking Rune out of her group.

I thought it might be fun to share this short scene, which happens about a month earlier, when they first met.

If you want to read more about the characters in Rune, the print edition of the graphic novel contains an exclusive short story, The Hidden Academy of Tangene, which takes place when Rune and Justin were teenagers.


“We’re hopelessly outnumbered.” Rune eyed the fifty bandits that had suddenly appeared at the edges of the wide clearing.

“Stupid, stupid, stupid,” Justin muttered. “We walked right into their trap.” He quickly examined the terrain. “There’s no way out. Try to negotiate with them. If that fails, we’ll have to fight.”

“We won’t make it.”

“But it’ll cost them. At least those that we kill won’t be around to kill others in the future.”

Rune sighed.

“Just don’t tell them who you really are, Rufus.”

“Understood, big brother.”

The two readied their swords and waited. A large man with a scarred face urged his horse forward, stopping within earshot but well out of the reach of their blades.

“Well, well, what do we have here?”

Rune shrugged. “Just two men hoping to convince you not to kill us.”

“How do you figure you can do that?”

“Dead bodies are so messy. If you leave us here, someone who cares about us might find our remains and come after you. So you’ll have to bury us. Digging a hole that deep is a real chore.”

The bandits laughed. “Have to admit, no one has ever tried that line of reasoning before.”

“I can cook,” Rune offered. “My brother sews well. Maybe we could join you. We just finished a guard job and don’t have a new contract.”

“Take you in so you can slit our throats in the night? I think not.”

“We’re no oathbreakers,” Rune said angrily.

“Your honor may have value wherever you’re from, but here in the Kingless Lands it means nothing.”

“Fine. Put us under guard or tie us up. We’re not worth much to you alive, but we’re worth even less dead. We only have a few coins between us.”

“Sorry, boy. We’d kill you for those swords you’re holding alone.” He raised his hand and several bandits raised bows and notched arrows while the rest readied their blades.

Before they could attack, however, the air filled with arrows that came from the distant trees. Several men and horses fell and the bandits turned to meet the new attack.

Two dozen men on horseback plunged out of the forest, weapons raised. Leading them was a dark-haired woman, riding with her sword drawn, yelling a war cry.

“It’s Jalina!” the bandits cried. They turned and fled but the newcomers chased after them.

Rune and Justin held their ground as the clearing turned into a sudden bloodbath.

When it was over, Jalina and her men regrouped and circled them. Rune hesitated only a moment, then sheathed his sword. Justin followed his lead.

“Thank you, Defender,” Rune said, bowing. “My name is Rufus. This my brother Justin.”

Jalina dismounted and strode up to them. She offered her hand and Rune shook it in the tradition of the Kingless Lands. Jalina nodded approvingly, then shook Justin’s hand as well.

“You’re not complete savages, I see, even if you are fools. This is no place for two men on foot traveling alone.”

“If not for your intervention, we would have learned that lesson too late.”

“Where are you from?”

“We are originally from Valheigh but we’re returning from a job in Tangene.”

She glanced over their clothes. “Merchant guards?”

“Yes, Defender.”

She examined them more intently. “How old are you?”

“Twenty years.”

“Was that talk of cooking and sewing a ruse or do you really have those skills?”

“I spoke the truth. Why?”

“I have a problem. I shouldn’t leave you two out here alone to be killed by the next group of marauders but I doubt you can afford to pay for my protection.”

“Ah, I see. If we work for you, you can let us travel with you without giving charity,” Rune said.

Jalina grinned. “So do we have a deal?”

Rune smiled and glanced at Justin, who nodded. “Yes, Defender Jalina. We have a deal.”


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Favorite Reader Feedback and Goodreads Q&A

November 13th, 2012 | by CC Rogers

Announcement

To celebrate my upcoming birthday, I’m hosting a one-day-only Q&A group on Goodreads. Please ask me something!

Favorite Reader Feedback

Rune: A Tale of Wizards and Kings has been complete for over a month now, and I thought it would be fun to round up my favorite pieces of feedback from readers.

First, though, I want to say that every comment from a reader is a treasure. My thanks to every one of you who let me know you enjoyed the story.

Here are a collection of my favs in no particular order:

  • A self-described “social dancing nerd” told me she had a “freak out moment of happiness” at my portrayal of lead-and-follow when Rune is teaching Zara how to dance. One of my friends also told me this page was really sexy! The dancing scene is an important milestone in the romance between Rune and Zara. As you might guess, I spent a lot of time on this page trying to get the wording and the images just right, and so this feedback was super gratifying!
  • A creator of another webcomic surprised me with a gorgeous piece of fan art one day. Words cannot describe how exhilarating it was to see her rendering of my characters! I smile every time I see it.
  • While Rune was posting as a webcomic, another webcomic creator told me she sat down to read through my archive and couldn’t put it down! I love hearing that I’ve drawn someone into a story, and made her hungry to find out what happens next.
  • My husband told me I captured the “I’m about to say I love you” look very well. I told him I had a good model – I see it on his face all the time. :-)
  • And, last but not least, I was incredibly thrilled the first time someone recognized who the Jinn were and why they were named that. ;-)
Want to ask me a question about Rune or any other topic? Please join me on my Q&A group on November 17!

 

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Why Free?

October 12th, 2012 | by CC Rogers

I’ve been promoting the release of Rune: A Tale of Wizards and Kings (the graphic novel) for the past few weeks, and I’ve been very grateful for the positive reception it has received.

One thing that people seem surprised to learn, however, is that the e-book version is free. (You can download the PDF at Goodreads, Issuu and River Fiction).

Why give this story away for free?

The simple reason: so that people have a risk-free introduction to my story.

In the world we live in today, digital content is ubiquitous. People are reluctant to risk money and they’re even more reluctant to risk their time.

So, why not give just a sample? A teaser?

Before a reader is willing to read a sample, she’s already made a preliminary purchase decision. Reading a sample is a time investment and people don’t want to waste their time.

By offering the entire story for free, I’ve removed that barrier. You don’t need to ponder if you’re willing to spend money on this book before you give it a try. And yet…

I don’t want everyone to read my story.

I’m not naïve enough to believe that I (or anyone, for that matter) can write a story that everyone in the world will love. I rejoice in diversity. People have differing tastes and that’s fine. If people read my story and don’t like it, they can put it down and walk away. No harm done and no hard feelings. I will thank them for giving me a chance.

I love my story. I have fans who love my story. I promote my story because I want to reach other people out there who will love my story. I thrill in the experience of a community coming together around something they share.

The Internet enables us to find each other, members of groups who are separated geographically but who have something in common to celebrate.

And I think that’s pretty magical.

When I give away the story for free, it’s not because I lack confidence in its value. It’s because I want to give this valuable gift to others.

And my fans give back, each in the way he or she chooses. They talk about it on Social Networks, leave comments, retweet on Twitter, create fan art, donate money or buy books. Some simply take the time to tell me what they liked about the story.

I am extremely grateful for each and every one of them.

Thank you and best wishes always,

CC

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Books Available for Purchase

October 2nd, 2012 | by CC Rogers

Printed copies of the complete Rune: A Tale of Wizards and Kings are now available for purchase!

The deluxe edition uses rich, glossy color and contains bonus content including the short story The Hidden Academy of Tangene.

Purchase the deluxe edition at IndyPlanet, home of the greatest selection of independent comics!

Purchase

For those preferring a different purchasing option, the standard edition is available at Amazon and its European websites. The standard edition uses Amazon’s print-on-demand service.

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Intro to 3D Toon Rendering: The Basics

September 15th, 2012 | by CC Rogers

Using 3D models with desktop rendering software opens up many possibilities to comic creators.

You could use them as references when drawing, like having a live model who can assume a pose and hold it indefinitely.

You can render the image and then either use it directly or do “post-work” effects to simulate drawing or painting.

Or you can use my preferred method, which is to use a toon “shader.” Basically, this means that the software that makes the image from the 3D models adds the lines and shading. I like this better than post-work because image filters have to guess where the edges of objects are, whereas the 3D render engine actually knows where the object boundaries are in the image.

Getting started with 3D art is very easy. I recommend DAZ Studio software (which is currently free) but there are plenty of other products, with varying feature sets.

The basic process consists of three steps:

  1. Load a model into the scene. This step is like having the actor step onto the stage.
  2. Pose the model. You can move each part into position manually, like arranging a mannequin, or you can load a pre-defined pose created by another artist.
  3. Render the scene. The software makes a 2D image from your 3D scene, like taking a snapshot of the stage.

Load a Model into a Scene

Pose the Model

Render the Scene

Once you’ve mastered the basics, the possibilities are boundless. You can add more models, including clothes, furniture, backgrounds, etc. You can experiment with camera angles and lighting. And, most importantly, you can have fun!

Book recommendation: Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art- This book is a light introduction to the basics of 3D art, but the big value is the included software. The CD that accompanies the book has a good starting library: male and female figures and an assortment of accessories. Be aware that the figures (Michael 4 and Victoria 4) are not the latest generation – the fifth generation of these figures uses the new Genesis technology and M5/V5 accessories will not work with M4/V4. However, there are still many products available for M4/V4 and they are usually less expensive than the fifth generation products. Most of the characters in Rune: A Tale of Wizards and Kings use the M4 and V4 models.

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Review of Rune by skoolmunkee from QuackCast #93!

September 4th, 2012 | by CC Rogers

I mentioned last week that Rune had been featured on The Duck (formerly known as Drunk Duck). In this week’s QuackCast, skoolmunkee gave a detailed review. She gave me permission to post a transcript here:

This is one of those comics which was on my radar for a really long time, but for whatever reason I never checked it out too closely. Which is kind of a shame because when I did, I liked it! Obviously, because I featured it.

This is a sword-and-sorcery type of fantasy comic with royal intrigue, a troubled kingdom, a dark time from the past, an evil wizard and a handsome prince. There’s no dragons and such yet though but I think a witch shows up later. This is largely a human, sort of character-based drama. Rune, the main character, is a crown prince who can’t yet take the throne. Instead, he and his good friend and dedicated follower have left Rune’s country to train in relative safety nearby. He’s due back in the kingdom soon (if he’s past a certain date, he can’t become the king, for some reason) but there’s someone or someones out to try and make sure he doesn’t arrive.

Rune’s not even sure he wants to be king. It’s not an easy career, and anyone wise enough to be a good king is also wise enough to know they probably don’t want the job. When he does arrive at the castle, he’s just in time not only to claim his birthright but to face an attack by the banished magician Avery- who now wants to be called the Wizard Arklomene- a man who Rune and his father the late king blamed for the queen’s death. Avery’s got a chip on his shoulder about that whole thing, and having rediscovered wizardry (which is a type of evil magic that was purged from the world long ago) has decided to be the bad guy and cause some trouble and put a curse on Rune and so forth. He’s got a staff that glows evil green light and everything. He curses Rune, but more importantly, the return of wizardry is an old legend-thing that means that the end of the world is gonna happen soon. Well, Rune doesn’t like that so as soon as he finishes swearing in as King Rune, he and his friend take off to find and kill that dude.

The first chapter is the weakest really- there’s a bit of not-too-onerous exposition about the backstory and political situation, but the ‘getting home safely’ drama fizzled a little, I never got a sense he was in much hurry or any real danger. Yet he still only managed to arrive in the nick of time. It might have been a little cliche, but it would have been more exciting if he’d gotten in trouble and had to try and escape in time! But then again, he wasn’t even sure if he wanted to be king in the first place, so maybe he wouldn’t have tried so hard if there were many obstacles… That bit of the story is pretty insignificant to the plot, really, but it is the first main piece of the story so I think it needs to hook people.

By the time they hit the castle in the second chapter, the story is rolling along and we get introduced to the political finaglers and of course the big bad guy. Chapter three has them off on their adventure and also introduces the main female character, Zara, who’s sort-of the love interest. You’ve also got bandits, battle action, return of the curse, more evil Avery, and so on. So it starts to get pretty involved!

Artwise, this is a CG comic. chrixena has done something a little different with it- she uses bright colors and a type of cel-shading to make the characters appear slightly cartoony, which I like. I don’t think I’ve seen any comics that do quite the same thing. (It’s weird to have CG characters look too realistic or plastic). So I think her comic looks pretty good. I do like the general visual and shading style of the comic. There’s also a slight texture to most things, to help it look more organic. However the figures can look a little stiff, and the facial expressions aren’t always great. That will probably be a problem that will plague cg comics for a long time.

There’s some nice lighting effects sometimes, and some of the backgrounds are pretty carefully done. Not keen on the flat color or gradient ones that show up here or there, though it’s understandable the rendered ones take more effort. chrixena does do lots of different angles, dramatic closeups, and so forth- and pays lots of attention to framing the panels and scenes. I also liked some of the outfits. Rune himself has a bit of a baby face for a tough prince, but I can appreciate any costume choice which leaves guys’ buff arms bare!

So! Although I think it looks really good I think the story is really the strong point of this comic. And I hope you check it out and enjoy it!

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Rune is a Featured Comic on The Duck!

August 29th, 2012 | by CC Rogers

The Duck (formerly known as Drunk Duck) has selected Rune: A Tale of Wizards and Kings as a Featured Comic!

I am honored by this recognition and excited that new readers are discovering Rune!

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Enter to win a print copy of Rune

August 16th, 2012 | by CC Rogers

We’re giving away two print copies of Rune: A Tale of Wizards and Kings! Enter before September 14, 2012 on Goodreads.

 

Goodreads Book Giveaway

Rune by C.C. Rogers

Rune

by C.C. Rogers

Giveaway ends September 14, 2012.

See the giveaway details
at Goodreads.

Enter to win

 

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LeyLines Fan Art

February 6th, 2012 | by CC Rogers

Mizha from LeyLinesI made this picture of Mizha from LeyLines, for the recent fan art contest over there. Robin generously decided to give prizes to ALL the entries, so I kinda won!

Mizha can conjure up physical manifestations of her fantasies, a power I would surely abuse. If you’re not already following LeyLines, you should check it out! The story is intriguing and the art is wonderful.

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New Readers

500 years after the banishment of wizards, the kingdom of Valheigh faces the unthinkable: the rediscovery of wizardry and the return of the legendary evil known as the Jinn.

Prince Rune is determined to save his people but an old adversary unleashes a terrible curse: Rune must kill the woman he loves or die himself at her hands.

Note: "Rune: A Tale of Wizards and Kings" completed in 2012. A novella titled "Wizards and Kings: Sacrifice" continues the story from the comic.

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